Portfolio ATEC Game Lab
In the Game Lab in ATEC at UT Dallas, small student teams take a semester to produce a working demo of a video game.
For this dystopian-future first-person Unreal puzzle game, I composed the score and designed the UI.
Score and Swells
It’s mostly acoustic piano with a boatload of tape delay.
Swell: Well Done
Two others and I built this prototype of a tower-defense-style game, which teaches electrical circuit design. I was the UI designer and Flash front-end developer. Play the game here!
State is a prototype of a mobile asynchronous game concept, built in UTD ATEC Game Lab in Spring 2010 by a team of four. I was responsible for the client implementation in Flash, including the UI design, and I worked with a server developer, game designer, and illustrator.
Each player designs a path through a maze, laying traps for up to three opponents; once everyone has done so, the server “runs” the maze and returns the results to the players, who can then adjust their path for better results.