Portfolio ATEC Game Lab

In the Game Lab in ATEC at UT Dallas, small student teams take a semester to produce a working demo of a video game.

Blossom

For this dystopian-future first-person Unreal puzzle game, I composed the score and designed the UI.

Score and Swells


It’s mostly acoustic piano with a boatload of tape delay.

Title Theme

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Atmosphere

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Swell: Careful

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Swell: Caught

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Swell: Curious

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Swell: Hopeful

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Swell: Sad

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Swell: Tragic

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Swell: Well Done

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UI Design

Here are a few of the notecard wireframes.

Settings

Credits (appear in 3D at regular intervals as you move down a hallway)

In-game puzzle (Scaleform surface)

Power Play

Two others and I built this prototype of a tower-defense-style game, which teaches electrical circuit design. I was the UI designer and Flash front-end developer. Play the game here!

State

State is a prototype of a mobile asynchronous game concept, built in UTD ATEC Game Lab in Spring 2010 by a team of four. I was responsible for the client implementation in Flash, including the UI design, and I worked with a server developer, game designer, and illustrator.

Each player designs a path through a maze, laying traps for up to three opponents; once everyone has done so, the server “runs” the maze and returns the results to the players, who can then adjust their path for better results.

State